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1201. Increase PVP and combat afk cloaky camping - in Player Features and Ideas Discussion [original thread]
no, afk cloaking is fine and just a result of local as OP intel tool. afk cloaking just reflects the power of local back on its abusers, this is all right.
- by Robert Caldera - at 2013.06.23 17:09:00
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1202. Transport ships with Jump Drives - in Player Features and Ideas Discussion [original thread]
Paikis wrote: Let's pretend that these ships get into game. You can now jump 10,000m3 worth of 'stuff' the same range as a carrier. HOW, pray tell, does this allow you to project your force any further than you already can? you can already...
- by Robert Caldera - at 2013.06.23 10:07:00
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1203. Why can't mining be Not-Boring - in Player Features and Ideas Discussion [original thread]
Psychoactive Stimulant wrote: Mine drunk. Problem solved. na, LSD is the way to go. haha
- by Robert Caldera - at 2013.06.23 01:39:00
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1204. Free To Play Idea - in Player Features and Ideas Discussion [original thread]
yeah sounds pretty broken and pain in the ass to implement.
- by Robert Caldera - at 2013.06.23 01:38:00
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1205. Free To Play Idea - in Player Features and Ideas Discussion [original thread]
but you still ignored my question for an example for what a F2P player should be able to do in your view.
- by Robert Caldera - at 2013.06.23 01:25:00
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1206. Free To Play Idea - in Player Features and Ideas Discussion [original thread]
Gnord wrote: If that is true, then it seems like that is a good thing. The game can still be marketed as Free-to-play. You can TECHNICALLY do anything, and everything that a paying player can do, without paying. But, in practice, it's cumberso...
- by Robert Caldera - at 2013.06.23 01:15:00
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1207. Transport ships with Jump Drives - in Player Features and Ideas Discussion [original thread]
nah.. siht idea. JF are already too safe, good thing is they are expensive and hence not accessible for broad mass of players and once they get popped after some kind of mishap, a lot of ISK would be gone. There shouldnt be any further cheaper a...
- by Robert Caldera - at 2013.06.23 01:10:00
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1208. Free To Play Idea - in Player Features and Ideas Discussion [original thread]
Gnord wrote: Robert Caldera wrote: Gnord wrote: Uhm... how is that any different than trial accounts now? you cant run a trial client together with non-trials in the same time logged in. Hnmmm, interesting... Honestly, by KEEPING t...
- by Robert Caldera - at 2013.06.23 01:05:00
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1209. Free To Play Idea - in Player Features and Ideas Discussion [original thread]
Gnord wrote: Uhm... how is that any different than trial accounts now? you cant run a trial client together with non-trials in the same time logged in.
- by Robert Caldera - at 2013.06.23 00:59:00
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1210. Free To Play Idea - in Player Features and Ideas Discussion [original thread]
Gnord wrote: The core of the idea is this: Focus on the "cannot be trained on trial accounts" skills. masses of free scouts \o/ dont need any skill I guess you would need a "allowed for trial" flag on skills because the set of skills which...
- by Robert Caldera - at 2013.06.23 00:57:00
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1211. Why can't mining be Not-Boring - in Player Features and Ideas Discussion [original thread]
because it wouldnt be a game about blowing stuff up but about drilling rocks.
- by Robert Caldera - at 2013.06.23 00:16:00
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1212. Capital weapon systems still require large weapon systems to 5. - in Player Features and Ideas Discussion [original thread]
Verity Sovereign wrote: If they add other time sinks, then yes Those time sinks are useful, but not required. you dont want to fly capitals with JDC IV anyways if you're not a total scrub, so would you train it in any case, what you dont ne...
- by Robert Caldera - at 2013.06.23 00:05:00
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1213. Capital weapon systems still require large weapon systems to 5. - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: They didn't, they just changed the timesink to skills you'll actually use as a cap pilot. @OP, Why should caps be easier to fly? so, removing a skill as timesink you dont need to train for a capital now is not lowerin...
- by Robert Caldera - at 2013.06.22 11:02:00
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1214. Capital weapon systems still require large weapon systems to 5. - in Player Features and Ideas Discussion [original thread]
they should've never reduced cap skill requirements in the first line.
- by Robert Caldera - at 2013.06.22 09:14:00
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1215. how about fixing launchers vs guns once and for all? - in Player Features and Ideas Discussion [original thread]
ah, another make-all-the-same-thread. If you dont like missiles. why dont you train for guns then?
- by Robert Caldera - at 2013.06.21 18:06:00
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1216. Loot - Relic sites VS Data sites value - in Missions & Complexes [original thread]
data sites are almost totally useless. I scan cans and sometimes I hack for a ship interface BPC but 98% of all cans arent even worth touching.
- by Robert Caldera - at 2013.06.21 10:24:00
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1217. WTB Nyx - in Sell Orders [original thread]
would you drop it on my bait-thorax?
- by Robert Caldera - at 2013.06.21 10:15:00
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1218. Off-Grid Boost Compromise - Signature Radius - in Player Features and Ideas Discussion [original thread]
Tchulen wrote: Seriously, pull the other one, it's got bells on it. I think he was ironic. As if a bigger gang wouldnt have links, more likely they would.
- by Robert Caldera - at 2013.06.21 10:12:00
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1219. Off-Grid Boost Compromise - Signature Radius - in Player Features and Ideas Discussion [original thread]
off-grid boost has to go. Clear and simple. Worst mechanic ever.
- by Robert Caldera - at 2013.06.21 08:25:00
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1220. Highsec war and remote repairs - in Player Features and Ideas Discussion [original thread]
because high sec sucks, thats why.
- by Robert Caldera - at 2013.06.20 22:07:00
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